Nexus2: OpenGL 3D Island
What started as some modification to GreatEngine (link?), an Open Source OpenGL terrain renderer, quickly grew into a full project in its own right.
I extended GreatEngine (C++/OpenGL) to add:
I extended GreatEngine (C++/OpenGL) to add:
- Plugin-based abstracted texture loader (BMP, JPG, PNG, DDS, RAW, RGB etc)
- Sky dome, with moving clouds
- Improved reflections
- Horizon
- Sun, which lens flair
- Billboarded Dynamic LOD vegetation (smooth fading, fields of grass)
- Tides
- Dynamic terrain generation from height-map (3D texturing based on elevation, slope)
- Dynamic terrain shadowing (dot3 based, vertex colouring)
Below are some screenshots:
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